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Sauerstoff - Eurydike A. Delyannis - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Cloud Logistics - Falco Jaekel - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Literature 1997, Part 1 - - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Regional Policy, Economic Growth and Convergence - - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Redefining German Health Care - Michael E. Porter - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

F Fluorine - - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

IAEA Atlas of Cardiac PET/CT - - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

IAEA Atlas of Cardiac PET/CT - - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

This open access book presents a wide portfolio of examples of positron emission tomography coupled with computer tomography (PET/CT) studies in various cardiac conditions in order to provide a rationale for the implementation of this technology in an array of clinical conditions. Cardiovascular diseases are a major contributor to premature morbidity and mortality worldwide. Low- and middle-income countries (LMICs) are particularly affected by cardiovascular diseases (CVDs), with more than 75% of all CVDs deaths occurring in these countries. For this reason, target 3.4 of the United Nations (UN) Sustainable Development Goals (SDGs) agenda aims at a 30% reduction in premature mortality due to non-communicable diseases (NCDs), which include CVDs, by 2030. Among CVDs, ischemic heart disease (IHD) plays an important role and, according to the Institute for Health Metrics and Evaluation (IHME), it was responsible for 15.96% of global deaths in 2017. Between 2000 and 2017, the number of IHD deaths worldwide increased by 0.26% per year. Several imaging tools help to non-invasively diagnose, stratify risk and guide management in cardiac disease. They include nuclear cardiology techniques, using either SPECT (single photon emission computed tomography) or PET/CT. While myocardial imaging with SPECT has been fully embraced by the cardiology community and is widely available worldwide, PET/CT introduction has been slower, due not only to its higher costs, but also to the limited availability of PET/VCT scanners, mostly utilized for oncological applications. This book is an invaluable tool for nuclear medicine physicians, cardiologists and radiologists.

DKK 426.00
1

W Tungsten - Wolfgang Kurtz - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

W Tungsten - Wolfgang Kurtz - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

The present volume continues the description of the chemical reactions of eiemental tungsten started with "Tungsten" Suppl. Vol. A 7. It covers the reactions with the metallic elements from zinc to actinoids. The treatment includes phase diagrams, bulk reactions, and surface processes which again are of outstanding importance in most systems. The raader is referred to the introductory remarks on pp. X/XI. Frankfurt am Main Ernst Koch November 1987 Introductory Remarks Abbreviations In order not to overload the text, the following abbreviations are sometimes used without definitions in the present volume, in addition to the abbreviations usual in the Gmelin Handbook. a. c. alternating current AE Auger electron Auger electron spectroscopy(ic) or spectrum AES bcc body-centered cubic CPD contact potential difference counts per second cps d. c. direct current DTA differential thermoanalysis Fermi Ievel EF EI electron impact ELS electron energy loss spectroscopy or spectrum EMF, emf electromotive force fcc face-centered cubic FE field emission field electron (emission) microscope(ic) FEM FES field emission spectroscopy FIM field ion microscope(ic) F-N Fowler-Nordheim hcp hexagonal close-packed 6 L Langmuir=1·10- Torr·s LEED low energy electron diffraction monolayer ML PES photoelectron spectroscopy PSD photon-stimulated desorption RHEED reflection high energy electron diffraction room temperature RT SI secondary ion SIMS secondary ion mass spectrometry TDS thermal desorption spectroscopy(ic) or spectrum TE thermionic emission total energy distribution TED UHV ultra-high vacuum UPS ultra-violet photoelectron spectroscopy(ic) or spectrum XPS X-ray photoelectron spectroscopy(ic) or spectrum Gmelin Handbock WSuppl. Vol.

DKK 663.00
1

Learning C# by Programming Games - Jeroen D. Fokker - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Learning C# by Programming Games - Jeroen D. Fokker - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

DKK 434.00
1

Learning C# by Programming Games - Wouter Van Toll - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Learning C# by Programming Games - Wouter Van Toll - Bog - Springer-Verlag Berlin and Heidelberg GmbH & Co. KG - Plusbog.dk

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient "Quick Reference" boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

DKK 426.00
1